Update 2 - Working out the kinks

So far so good. It's taking a while to move everything correctly, but I am so far pleased with the results. There are a few things that need to be changed. 1. I need buildings in the background. They need to be moved in Z space, that way when the camera moves upward, you can tell it is further back, which is a subtle yet effective effect. After that I need to make the background buildings blurry to help give it some depth. 2. I need to go back in photoshop and fix the LumberArbiter cut out I made. Now I have to add the orbs in the sky, which could take a while. I'll need to temporarily lower the resolution to half. I must say, I am really pleased with how it is turning out. O yeah I did have one problem. It some reason stopped letting me parent things to the main building. So instead, I parented it to the ground. That way the ground sticks to the building, and the orbs will stick to the ground, in terms of motion. That's confusing but it makes sense. Now I just need to add the finishing touches (which is quite a bit) and render it out. I'll be finished by tomorrow. I plan on staying up late to finish this.