Air Strike 3D Video Game

Air Strike 3D Video Game

Description

Welcome to the Inagural FreshBrain General Scholarship project.

This will the the place where you post information about your project.  It is VERY important that you use this environment to save everything related to the creation of your project.  You will be judged based not only on the final submission, but the process that you used.

Before we get into the details of what you need to use this environment for, lets talk about the project itself.  As you read under the description of the scholarship, it is really up to you as to what you create.  All that we ask is that it is in one of the technology areas that are a part of FreshBrain.  Those include:

  • Development
  • Eco/Green
  • Gaming
  • Graphic Design
  • Music
  • Video/Movies
  • Web
  • Venture

You decide what you do.  You might check out the rest of the website to see what others have created or to look for ideas.  Talk to your friends.  Look around on the internet.  Then pick something and do it.  Maybe one of the tools on the site can help you.  Show us what you've got!

There are three things that you should do (two are a MUST) as you complete your project and before you submit.

  1. Use the Update capability of the project to post updates along the way.  These are a kind of very simple progress report.  It is up to you as to how often you create an update.  Make sure they are full of good content.  This is optional but will be considered in reviewing your submission.
  2. Create a summary of the steps that you took to complete your project and create your submission.  This should be a simple microsoft word, open office writer or text document.  Upload this to the File Manager capability of the project.  You MUST do this.
  3. Upload your finished project to the File Manager.  You MUST do this.

That's it.  Have fun.  And remember, you have to go back to the scholarship page and submit this project to be considered!

Progress UpdatesPublic

12/23/2008 Update

December 23, 2008 at 2:26 pm by RyleyOhlsen

Today I experimented with lighting in the game as well as adjusted some of the annoying sounds. I decided to make a nightvision version of the Death Canyon level using my newly found technique of finding vector normals from three points. The nightvision level is fairly cool looking and I learned a...

12/20/2008 Update

December 20, 2008 at 7:03 pm by RyleyOhlsen

Today I made the level select screen much more appealing to the eye as well as more functional. Most glitches on the menu screens are now taken care of and improved objectives for the Island Ambush level were created. There are still a few issues with file size, but I have already taken about 10MB...

Air Strike Update

December 19, 2008 at 12:01 pm by RyleyOhlsen

The game is mostly working but has some issues on the second level. It needs a clear objective and ending. I also am puting in directions on how to control the aircraft.

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