Progress UpdatesPublic

Final Update

February 28, 2009 at 8:50 pm by thescaryworker

Through all the work that I did, during all those hours of tweaking algorithms by percentage points to get the correct look, I never stepped back and realized exactly what was going on.  I wasn't just telling a computer how to put colors across the screen in a way that I could recognize as a planet...

Mini Projects 2

February 28, 2009 at 8:36 pm by thescaryworker

More projects using the Infinite Worlds Algorithm See the links for more pictures:Dawn 2: Day and Night: 3: 4:

Mini Projects done with the Infinite Worlds Algorithm

February 28, 2009 at 8:26 pm by thescaryworker

Since creating the world algorithm, I have embarked on a series of projects to test and show the capabilities of the algorithm. See the links below for what I have done:Mostly Desert: World:

Miscellaneous Addons

February 28, 2009 at 8:04 pm by thescaryworker

The Problem:You know those blue outlines that land has in certain areas that designate a shallow ocean?  I want those.   Not only must they be a good color, but they should be editable. My Solution:I created a function on the ocean water that blended it with a light-blue color at certain areas ar...

Ice Caps

February 28, 2009 at 7:55 pm by thescaryworker

The Problem:While continents and terrain types can exist anywhere on a planet, ice caps are specifically located at the top and bottom of a world.  I need a function that combines an altitude-dependant function and still has variation.My Solution: To create an altitude dependant function, I took t...


February 28, 2009 at 7:48 pm by thescaryworker

The ProblemThe terrain needs to:contain multiple terrain typesbe flexible My SolutionThis turned out to be the most difficult part of the entire project.   I created three individual terrain types by using a function that gives various amounts of four colors (tropical, plains, desert).  I then com...

Terrains Update

February 16, 2009 at 7:14 pm by thescaryworker

This is a relatively short statust update. It took me six weeks, but I finally came up with a method of generating realistic-looking textures for worlds.  Within a few days I will post what it looks like and how I went through each step.I will have three more status posts (marking the four major s...

Building Continents

January 4, 2009 at 12:17 pm by thescaryworker

The Problem: In my last update, I was able to achieve coastlines: Coastlines However, I saw that in order to create continents, I had to overcome two obstacles: Land/water ratio Having multiple continents My Solution First, I will arbitrarily make white ocean and black land. To ...

Creating Coastlines

January 3, 2009 at 8:42 pm by thescaryworker

The Problem: Coastlines are rather fickle things. The major problem that I will need to solve is making the coastlines realistic. This is actually much harder than it sounds, because I have to be able to overcome two major problems: Making the border between land and sea definite rather than a g...

Setting up the Scene

January 3, 2009 at 5:24 pm by thescaryworker

The Problem: In real life, all planets are spherical. This has always posed a major problem to mapmakers of any age because of the curvature of Earth. So how does one project a spherical image onto a 2D plane? Better yet, how does one take a 3D sphere's surface and map it onto a plane? (see pictu...