how do i start making computer games

sort by: newest oldest
March 2, 2009 at 06:43 pm - by xBSAx VIPER (1 Posts)
icon
how do i start making computer games
July 12, 2009 at 10:20 pm - by foxything52 (1 Posts)
icon

I need help please!

June 11, 2009 at 11:00 am - by headbrain (69 Posts)
icon

On MONDAY (6/15) we will be starting our Summer Virtual Technology Camp.  There is a learning path for making 3D Video Games.  It will be cool.  Check it out.

http://freshbrain.org/group/summer-virtual-technology-camp-2009-group

When camp starts, you select the learning path group that looks interesting (click on the link), join the group and get started.  When you are done, there is a challenge activity where you can win some amazing prizes.

You can actually see the challenge activity now (you can't see the activities that make up the learning path until you are able to join the group).

June 9, 2009 at 03:07 pm - by drk_brn (11 Posts)
icon
there should be blender tutorials in help if they have it, but even with those its difficult. the whole modeling thing is hard to learn.
June 9, 2009 at 12:28 pm - by tonyman1106 (6 Posts)
icon
start with learning code and try making flash games and dont use blending as a frist timer it very compelex and hard to use
April 27, 2009 at 03:28 pm - by jes92294 (5 Posts)
icon
iv just got blender and i want to make an onlline roll playing game but i dont have any models and i cant seem to learn how to make one with blender modeling. and what is this lighthouse software ur talking about mabey i can make models better there and if anyone can point me in the direction of some blender 2.48 tutorials id be happy
April 7, 2009 at 11:38 am - by TeamIdioticInve... (47 Posts)
icon

OtakuKon@aol.com, I seriously think you may want to consider using Blender as a tool if not entirely to create games.  It involves the Python programming language, which is similar to C++ but much easier to learn.  So your C skills should transfer and you can begin object oriented programming much faster than with C (I thought it's primary use was to organize information and generate databases anyway?).

 Plus, Blender has a logic brick system, meaning you don't even need to program if you don't want to, using presets such as and, or, etc.  But you can write your own Python expressions if u want.  Plus, the physics engine is really good, and you can easily set up interface controls, sound and message screen commands, etc.  Really consider using Python and Blender.....Blender (with some 3d modeling) + Python + a little ingenuity = epic games and successful object oriented programming.

March 25, 2009 at 07:32 pm - by OtakuKon@aol.com (5 Posts)
icon

Voodoo, you should start by figuring out what you want to do in the Game Industry.  Anyway, I've got my mind set on either game programming or game art.  I've been trying to learn C++ as a start and I'm not that good yet.  I use Dev-C++ compiler http://www.bloodshed.net/devcpp.html to do the basics. 

What I really wanted to know is how C++ is used in programming 3D models and actions.  If anyone could give me some pointers here I'd really appreciate it.

March 13, 2009 at 04:54 am - by TeamIdioticInve... (47 Posts)
icon

Blender's game engine is an excellent choice (as Robotic Wolf said).  It's physics engine is well-constructed, and it's pretty simple to set up basic functions (such as creating a controllable camera) with logic bricks and avoid the challenge of learning Python (although that's not too hard either).  Plus, the game engine is so good, that it is possible to bake the physics calculations to ipo (animation) curves so you can use them in cut-scenes, etc.

Check it out.  Just make sure you learn how to UV unwrap all your 3d models and you should learn how to use radiosity and GI.  There are plenny of tutorials out there for that.  Good luck.

March 9, 2009 at 11:42 am - by ThePurposeOfArt (3 Posts)
icon

Easier to use...is Adobe Flash.

It's much easier to learn and games made in it don't require a download.

http://www.adobe.com/products/flash/

March 6, 2009 at 02:37 pm - by hikarikuma (1 Posts)
icon

ok were do I get c++

March 4, 2009 at 06:59 pm - by Robotic Wolf (24 Posts)
icon

Sorry for the double post, but this link may be helpful,  It is a fairly complete intro to the Blender Game Engine.

 http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine

Another huge benefit of this engine is that games for it will run on all platforms.

March 4, 2009 at 06:42 pm - by Robotic Wolf (24 Posts)
icon

hey, Mazin, that last part was uncalled for.  I don't care how unhelpful people are being, there is no reason to flame them...

I am going to say that modding is easy if you want the same type of game (shooter for example), but if you want something unique I would say that Blender's GE is the simplest one out there.  And python is a quick language to pick up, though for the main part of t a GE it would be too slow (physics, 3D rendering, etc.  for scripting it is fine)

March 4, 2009 at 02:33 pm - by Mazin (12 Posts)
icon
teh easiest way is to make a mod for an existing game: quake 3 and half-life are classic favorites of modders: just consider the hugely popular mods Counter-Strike and Urban Terror that were based on Half-Life and Quake 3 respectively.  More modern engines include Valve's Source engine.  You should ask tarquin for help with making a mod---i'm sure he's pro enough to know all about it.
March 3, 2009 at 07:54 pm - by Aleighner (15 Posts)
icon
I would like to know this as well, I have lots of Lightwave models that I would love to put into a video game or at least make interactive.  Is there a program that does the scripting for you?  I don't really want to learn C++
March 3, 2009 at 07:32 pm - by Robotic Wolf (24 Posts)
icon
If you want to do a 3d game I recomend that you go with a prebuilt engine like Crystal Space, Ogre, Horde 3d or the game engine intergrated in Blender.  I personlay recomend the Blender one as it is intergrated in the graphics program, comes with a built in physics library and logic block scripting system, and good graphics.  It can also be custom scripted with Python, a realitively easy language.
March 3, 2009 at 03:33 pm - by tarquin (2 Posts)
icon

it will take a long time to gain teh skills required

but you should start by learning some programming language like c++ or java or 

March 3, 2009 at 01:04 pm - by SkiingGuru1611 (352 Posts)
icon

Not really sure Google is always good.  Start looking at some tutorials for C++, C#, or whatever language you choose to write it in.

Here is one article I found, with a bunch of good links in it (atleast they look good): http://ezinearticles.com/?Create-Computer-Games---Get-Started-on-Creatin...

March 3, 2009 at 12:13 pm - by VoodooDoll36026 (1 Posts)
icon
i realy have no idea what to do         HELP ME PLEASE!