January 14, 2009 at 03:27 pm - by ericson2 (2 Posts) | |
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most teens even little kids love gaming but do you think its holding them back from getting good grades? and do you think that gaming is the reason teens are more violent? | |
February 11, 2010 at 08:20 pm - by Naruto50112 (9 Posts) | |
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No, studies have proven that videogames make u smarter, i play them alot and i have all A's. Oh, and if u have experience with making video games, join Andocito and me. | |
January 19, 2010 at 03:33 pm - by DavQuan (14 Posts) | |
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I wouldn't say games are the main problem, more like time management. I play video games more or less 5 hours a week; games like Final Fantasy & Resident Evil. I'm in pretty good standing with my grades and college ( I'm a senior). Games don't bother me much but I know some people who do have a hard time managing their time. Everyone has their own evil that makes school tough, right now I have a bad case of Senioritis ^^. | |
January 19, 2010 at 12:14 pm - by Tokoyogirl (8 Posts) | |
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yes vidoe games do cause students to fail and if you do not belive me my 17 year old cousin is a geek and ges to cons al the time and he plays halo althe time and he didn't study for his exam and guess what happaned he failed th 12th grade and was sooo late in college so take that as an example DO NOT WASTE TIME PLAYING MINDLESS VIDEO GAMES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | |
January 14, 2010 at 06:32 pm - by Neo. (2 Posts) | |
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i cant stress this enough when i say no to the first and the latter. video games are first off an outlet for my frustration, meaning i am alot more laid back after a gooa session of COD 4. and no i dont think they are the main reason why people fail school, however they are a factor. if you are staying up till 3 am for video games you deserve the d's | |
June 11, 2009 at 05:25 pm - by Kyukun (1 Posts) | |
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I think that if a kid is playing a video game just for fun for hours and hours each day, it will definitely halt knowledge capacity in the brain, because the kid will have the video game on mind. But playing video games for a while and studying and keeping a focused mind may not have negative effects. So basically I do think video games can have a negative effect, but only if one plays too long in leisure. | |
May 27, 2009 at 06:47 pm - by foxytemptations (1 Posts) | |
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Yes and no Games can be addicting at times but even then there are proven benefits of playing video games. plus there are also games made to help with education and they even include the mario party case | |
May 26, 2009 at 06:07 am - by nwongfeiying (9 Posts) | |
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It depends on who you're asking and usually the way one types gives you a general idea. Those who flame other people, those who mispell a lot of words, and those have really bad grammar are usually the ones that spend more time on video games than they should. The violence factor doesn't really affect teens as much as it affects children. By the time one is a teenager, one is smart enough to comprehend and differentiate what should be copied and what shouldn't. If anything, younger gamers should be scrutinized.
As long as you can control youself, there is no need for restrictions (goes for all age groups). | |
May 24, 2009 at 03:45 pm - by glai (2 Posts) | |
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I'm learning towards the "Peter" out of the posts so far. I agree that there is an inherent ability to differentiate between fiction and reality, but the wall is not so impermissible as to disallow video games and other forms of media from influencing society by creating distinct impressions and concepts of their themes and motifs. Also, while the increasing amount of graphic content and violence in video games is only part of a trend in all sorts of media, it does not mean that the contribution is negligble. Having said that, the same question being asked here was raised over comic books, films, television, even sensational novels in the past. In the end, each was gradually accepted as forms of literature and the same should go for video games. Literature can create distinct impressions and influence its audience with concepts, but this influence can be considered positive as well as detrimental, just as the constipated tortoise and others says. It's a fine line between denying the negative influence of video games and heightening it out of proportion. If I had to evaluate the responses here, I would say they are biased in favor of video games, but many of the points are valid. Video games are not separate from consequence, but that does not incrimate them as a definite evil. | |
May 18, 2009 at 04:21 pm - by ShadowOfRahl (1 Posts) | |
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Just as Broopet09 said previously, you need to use moderation when it comes to playing games. I will admit that videogames are extremely fun, but one must understand that schoolwork is top priority. I spend much of my time playing videogames, averaging probably three hours a day for the past eight years... yet that hasn't stopped me from getting a 3.9 G.P.A average and being in the top 10 of my senior class ( I Graduate next week !!!!! ). I'm not saying this to boast, but for argumentative purposes. Bottom line: work comes first and gameing second. If you can accept that, you should succeed in school and still have time play a multitude of games. As far as the increased violence... I would not put blame to the games alone. Many types of entertainment these days express a great amount of violence and agressiveness. It is up to the parents to teach there children of what is right and wrong, to make them understand that just because something is done in a movie or game doesn't mean that they should try to do it themselves. Also, it is up to the gamer to have the common sense to know better, I never had to be told not to punch someone just because I did in a videogame, it was trivial to me. | |
February 13, 2009 at 12:04 am - by RebelxLove719 (1 Posts) | |
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Okay, I should start by saying that i'm an AVID gamer. I play video games like Dragonball Z, the Kingdom Hearts series, and Final Fantasy games. I've been playing games like this since I was at least 7 or 8 (I'm currently 18) and I haven't experienced any violent outbursts. The thing is, kids should know the difference between video games and reality after the age of about 6 or so. If the child is violent, it may just be something in the household that they are in, not the games. My little cousins (ages 7 and 6) have been playing Smash Brothers for at least a year now and they don't go around beating each other with hammers because it happened in the game. Now as a teenager, you should DEFINITELY know the difference between game violence and real violence. If you see someone getting blown up in a game at the age of 14 and you think you should go out and blow up your best friend, then there is something wrong with you. You should know better than that. But if you don't, then there is something extremely wrong with your mind and you shouldn't be playing those types of games in the first place. With the work thing, if you manage your time (if you're a teenager) you should be able to get work done. Either tell yourself that you're only going to play for twenty minutes to an hour before you do your work. Or do some work and then play a game in between as a break, then go back to your work and finish it so you can have more time to just play games. To be honest, I'm in college and I spend most of my time shirking rather than doing the work that I'm supposed to do for school. But that doesn't mean that I don't do my work. When younger children are playing games, either as the parent you should limit their time, or make sure they are playing educational games. That's why they have Leap Frog and Jump Start games. They were created for the shear fact of educating small kids while they had fun and played. But that doesn't mean to let them play games instead of doing their homework. If nothing else, make school a game. Make learning fun, play games with you child. When I was learning about money in elementary school, my mom used to play card games with me for pocket change. She would get me to accomplish what the school wanted me to do for homework, and I'd have fun. Not to mention, I knew more than most of the kids in my class due to this. There are also certain games that make you think and challenge you. My little cousins learned how to get around obstacles thanks to some of the games they play on the Wii and other game systems. Strategy and role play/adventure games challenge you. If they have a plotline to them that you have to follow in order to continue, you'll learn to get around obstacles and it pushes you to think harder. Honestly, there are more to video games than face value. If you know how to handle video games time-wise and reality-wise, there's nothing wrong with them. People just need a scapegoat to place everything on when children lash out on inner thoughts that they've always wanted to act out. | |
February 5, 2009 at 02:45 pm - by Justin Pagan (1 Posts) | |
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I'm a gamer and I'm a sener in high school i play all the time and i still have good grads they only use games as an ascuos i really don't think that games are the reason of falling school they only want to get ride of it and i dont think its right for it and they say it a violence thats not true i have played with so many unge players and they dont do that its only the kids that wont the notices. | |
January 18, 2009 at 12:28 pm - by broopet09 (6 Posts) | |
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I think that videogames, like books or movies, are a medium with which ideas can be presented and interacted. You hit on two questions: first, the question of the content of the games, and second, the question of gaming in moderation. Gaming is inherently more interactive than watching a movie or reading a book. Thus, the connections in ones mind formed by a game connect to more senses than either of the other mediums, leaving a stronger impression. It is true that certain ideas can be portrayed in books that wouldn't be fun in games and, by extension, games tend to focus on certain topics that are exciting and highly interactive (war, sports, strategy, adventure, etc.). However one must question the idea that videogames are more violent than another medium. Movies and TV shows display brutal, over the top violence every day. Books leave the images up to the reader, but this might have a stronger effect than other mediums because it forces the reader to imagine all of the images and create the scene in their mind. The second question, moderation, stems out of a disconnect between our generation and our parents' generation. Moderation is not something that is built in to the human being. When something is pleasurable in sme way, instinct often tells us to gorge ourselves on it until we can take no more. One of the jobs of a parent (in my opinion) is to help children recognize and combat our animal instincts. Obviously this takes time, and is not an easy task, which is possibly why it doesn't get done as frequently as possible, and we see more of an effort to have the government fill the role of parenting. Of course this is ridiculous, because a proper parent will not need to rely on the government to tell their children what is right and what is wrong. Ultimately, I believe that parents are leading incredibly busy lives, and are not practicing moderation themselves, let alone teaching their children how to live in moderation. Without a sense of moderation, we see children and teens gorging themselves on the adrenaline rush of videogames to the detriment of the rest of their lives. At the same time, we see society gorging itself on the excitement of violence and sex and scandal, and forgetting to have some moderation and balance. -Peter | |
January 20, 2009 at 01:11 am - by ConstipatedTortoise (4 Posts) | |
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All what you say is true, yet at some point parents will say have some guilt trip and say "You can't tell me that I'm taking care of my child right!". And don't say it's not true, may parents...no, excuse me, adults, teenagers themselves...just MOST people in general, have denial of their wrong doings and naturally point fingers at people and/or other things. Most fail to understand that they really aren't doing what they can to help their child and it's a shame.
As an example, I shall use a friend of mine who tends to be very violent when he gets frustrated or upset. Yet he was sheltered when he was young and his first gaming console he had gotten was when he was 18 years old, but he was like this before he even touched games. Instead he watched TV or played on his computer. Say hypothetically that we place the blame upon all three medias; then parents are to quiet. Reason being that everywhere we turn, there is a TV or computer. Our world how is quite modern and technology based. We, teens and adults alike, lean on it for researching, innocent fun, writing papers, etc. Placing the blame on something so broad like technology will have anti-gaming fathers silent because they want to watch the Super Bowl on Sundays.
And you're right. Children do have to battle animal instincts, which makes us homo sapiens, at least it should be. It's not only right from wrong, but self discipline. Those parents who just allow their child to get away with things are just bad parents in my opinion. Then again, parents who allow their child to experience whatever their consequence is, allow them to learn through pain and be there for them are much more excellent parents then those who just shelter children or put things on them they are not willing to do themselves. I think that's more of a definition of balance.
And sorry I just went off on a tangent. Teehee. | |
January 17, 2009 at 03:13 pm - by ggg31293 (2 Posts) | |
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no. | |
January 15, 2009 at 01:49 am - by ConstipatedTortoise (4 Posts) | |
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I think that gaming takes up a lot of time. For example, I am a female high school senior who is a 120% gamer and sometimes I have habits to stay up till...hell, 3 in the morning playing online games like Team Fortress 2, Left4Dead (go VALVe!) or some MMO I just picked up. In exchange for time, you lose a lot of things: time for work, time for more educational matters, time for sports...there are things you might lose in exchange for games. Perhaps a solution for teens and parents is to limit the time in gaming in order for at least necessary things to be done. Personal issues may be a big factor of horrible grades, such as lack of discipline, no sense of help in school, social peer pressure etc instead of video games.
That's a big second question ericson, yet it's the wrong question to ask. Parents try to shelter their children from video games, yet they are not taking away the root of violence. Violence exists everywhere: sports[ hockey games can get brutal ], school [ lunchroom fights to school shootings ], even their own neighborhood [ gang fights, random shootings etc ]. The chances of shielding your child without putting them in a boarded up white room is pretty low. What I think parents should do is teach their children right from wrong and fiction from reality, something they should have as a child. There's a wide gap between playing a game, just having laughs and fun with it, and then playing a game and exercising the same actions in it on peers. In fact, I personally and many others believe that violent video games do the OPPOSITE of what misguided individuals believe: violent video games make us LESS violent. Venting stress on others can result in a lot of huge incidents from loud arguments to actual physical fights, and there is your violent. But venting stress and anger in a video game is much healthier because there is no interaction with people in the situation that gives them stress in the first place.
In some cases, games could teach teens more than impair them: two examples. One, Left4Dead is a game which is considered "violent" and the rating is under Mature. YET, the game teaches the importance of strategy and teamwork. Without relying on members, an individual is capable of losing too easily. Another example is a whole genre of games. The genre of strategy [Fire Emblem, Final Fantasy Tactics, Starcraft ] or even adventure [ Time Hollow, Hotel Dusk: Room 215, Trace Memory ] allows the gamer to think deeply, exercising critical thinking, analytical skills, and thinking out of the box that may help them in and out of school. | |

